>>4500757
glBegin(GL_QUADS);
//glColor4f(1.0,1.0,1.0,1.0);
glTexCoord2f (0.0,1.0);
glVertex2i (x,y); // vertex 1
glTexCoord2f (1.0,1.0);
glVertex2i (x+texture_w[texture_number],y); // vertex 2
glTexCoord2f (1.0,0.0);
glVertex2i (x+texture_w[texture_number],y+texture_h[texture_number]); // vertex 3
glTexCoord2f (0.0,0.0);
glVertex2i (x,y+texture_h[texture_number]); // vertex 4
glEnd();